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The Locust's Manor Official Wiki Play

The School

The newest map: abandoned classrooms, hallways lined with metal lockers, blackboards, and flickering neon lights. You can't choose the monster here.

Objective

  1. Find and repair the generators, 6 to 8 in total. No gas needed here: just connect the right wires.
  2. Find the 4 keys that unlock the gates and school exits.

The monster: The Cat in the Hat

In The School, it is always and only The Cat in the Hat: you can't change it from the lobby. Tall, thin, with a striped hat, moving in jerky fits between desks.

Tips

  • Generators are repaired faster than in The Forest: no gas cans to look for.
  • Flickering lights can trick you: pause for a moment and listen.
  • Split up between repairing and searching for keys.

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