The School
The newest map: abandoned classrooms, hallways lined with metal lockers, blackboards, and flickering neon lights. You can't choose the monster here.
Objective
- Find and repair the generators, 6 to 8 in total. No gas needed here: just connect the right wires.
- Find the 4 keys that unlock the gates and school exits.
The monster: The Cat in the Hat
In The School, it is always and only The Cat in the Hat: you can't change it from the lobby. Tall, thin, with a striped hat, moving in jerky fits between desks.
Tips
- Generators are repaired faster than in The Forest: no gas cans to look for.
- Flickering lights can trick you: pause for a moment and listen.
- Split up between repairing and searching for keys.